I’ve been mulling over some ideas for an introductory Chain of Command scenario and finally got some time to actually play it. Like most wargames CoC is better with a proper scenario and ideal when played as part of a narrative campaign. This scenario is based around the idea that the Germans have lost a truck containing special equipment, secret papers, etc (possibly even a bespectacled boffin in a white coat) all of which are vital to the war effort. Well, the truck has been spotted and both Axis and Allied forces are scrambling to reach it first… yep, you guessed it, they arrive more or less simultaneously! The aim is that this sort of scenario will encourage players to advance and attack rather than just stand back and shoot from afar.
Here’s the layout. The truck is blocking the dusty, dirt road between a small church, an olive farm and a vineyard and is approximately in the centre of the table. Allied forces will enter from the East (right) and Axis from the West (left). The Patrol Phase is complete: Axis JOPs are in the edge of the vineyard, behind the church rear wall and in the church yard. Allied JOPs are behind the stables, in the walled enclosure beside the road junction and in woods opposite the vineyard house. I’ve used the TFL counters to make things slightly easier to see.