Sunday, 15 January 2017

Italian Campaign - The Grand Finale

It's game six of our campaign to recreate the allied advance in to Sicily and north across Italy. With three Axis wins and two Allied wins so far it was all to play for. This scenario represents the Allied attack on a section of the formidable Gothic Line.
The Allied High Command debate their strategy... or wait for some tea!
The field of battle
The above pic shows the field of battle. There are three distinct lines of Axis defence, each with a bunker. This scenario has three 1,000pt reinforced Allied platoons, commanded by Orange Dave, Mike and Steve, facing a single 1,000pt reinforced Axis platoon that has had the opportunity to dig in and lay some minefields.

The Germans (me) were mainly an infantry force with plenty of LMGs backed up by a tank and some light artillery. The Germans deploy first then the Allies attack in a series of waves. The objective was simple... breach all three lines by capturing the bunker in each line. The Allies have 10 turns to do this.

What a fine bunch of fellows, L-R, Steve, Mike, Me and Dave.

The opening couple of turns were fairly quiet with the Allies bringing on lots of transports (a total of 11 vehicles in all!) whilst the German front lines opened up but with relatively little effect.
The Allied convoy rolls on to the table and immediately engages the Germans

The heavy Churchill gets ready to clear the wire for the lighter vehicles

Turn 3 was where the action began... The Churchill fired at the distant Panzer IV but missed, the return fire was deadly accurate! The Churchill brewed up in fine style. This had the effect of delaying the advance by several wheeled vehicles on that flank due to the barbed wire.
The Panzer IV takes careful aim at the Churchill...

... Boom!! Scratch one Churchill

Mike had brought his AEC up to support his advancing infantry and it could now draw a bead on the Panzer. One carefully aimed shot later and the Panzer was toast and the Allies heaved a sigh of relief as the problem of “Tiger Fear” was gone. But… just a few dice later and Mike threw his arms up with a shout, realising that he’d got slightly muddled with the stats for the AEC. Being a thorough gentleman he explained his peccadillo; the shot would not have penetrated the Panzer’s armour. So off came the blast marker and back went the turret – along with a groan from the Allies as they realised Tiger Fear was still in effect!

Turn 3 also saw the first line of German defences fall as Orange Dave’s super tough Maori troops effortlessly slaughtered the Grenadiers in the bunker.
The German first line has all but collapsed

Dave had previously deployed his 25lb-er so now set his sights on the restored Panzer… and promptly rolled a six! The weaker top armour of the mighty fighting vehicle was no problem for the shell and the tank was blown to pieces (again). Once again the Allies heaved a sigh of relief.
Now the 25lb-er takes careful aim at the entrenched Panzer IV...

... Boom!! Scratch one Panzer IV

The second line of German defences had a machine gun team in the bunker but they were soon wiped out by some very concentrated fire on the bunkers. The Allied vehicles (which the Maxim couldn’t damage) rolled up to almost point blank range and hammered the bunker. It's worth pointing out here that the bunkers had the special rue "shoddy construction". They were made by forced labour and were not as tough as conventional bunkers; offering -3 cover rather than -4, so at point-blank range and no other modifiers, attackers could hit on a natural 6.
The first line is breached in several places and the Allies pour in!

There was a veteran Grenadier squad in the sandbagged emplacement next to the bunker so they re-deployed in to the bunker to avoid it falling uncontested in to allied hands.
The second line comes under heavy attack

Again Dave sent in his Maori troops – with predictable results. Although my very shonky dice rolls at the point were probably the real issue!
C-h-a-r-g-e-!-!-! (again)

In the shot above you can just see some of the AFVs that had been hammering the bunker prior to Dave's assault.

Over on the other flank Steve was rolling forwards, using his tracked Bren carriers to clear the wire and allow his Jeeps to bring an MMG forward to pour fire on the third line.
Boom!! The minefield takes out a troop transport.

By turn 6 the second line was firmly in Allied hands and they were bringing pressure to bear on the third and final line. I was down to three units by this point so the dice bag had about 25+ Allied dice and just 3 of mine… It was only going to go one way. I had two slightly battered squads of Veteran Grenadiers and one piece of light artillery left.

The Allies rolled inexorably forward, letting rip with just about everything they could. A combo of Steve and Dave took the final bunker with one turn to spare! Victory to the Allies – the Gothic Line had fallen.
Victory in their grasp!

Well, that was an absolute corker!! A splendid game played in fine gentlemanly spirit and providing plenty of entertainment too. A fitting end to what has been a superb campaign. My thanks to Dave for organising the campaign and also my thanks to Steve and Mike for joining in with the finale. Here’s to many more excellent BA campaigns in the future!


George Anderson said...

Looks good, jealous.

Ray Rousell said...

Excellent looking game Matt.

Phil Robinson said...

A fine looking game indeed.

Matt said...

Thanks chaps! Very kind :o)

JOHNBOND said...

Good to see you back in action in the new year,nice AAR
cheers John

Matt said...

Thanks John :o)

Service Ration Distribution (Hobby) said...

Very satisfying to start and actually finish a campaign. Well done to all involved. looks like a grand time was had by all.

harada57 said...
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