The scenario was simple: German forces must stall the Russian steamroller in this sector long enough to bring reserves up, however this can only be done if the crossroads remain in German hands. So, the usual 6 (or 7) turn game and the winner would be the one controlling the vital crossroads near the centre of the board at the end of the game.
Steve and I both decided to commit our entire forces in turn 1 ... no faffing around with reserves here!! First blood went to the Germans as my tank rumbled on to the table and took aim at the only viable target, the Russian sniper in the church belfry... Boom!
Steve had an alarming number of troops at his command! They begin to advance around the farm, through the orchard and across the church yard.
Steve took a shot with his tank against mine. The shell missed by a whisker, so rather than risk another volatile tank duel I pushed my Panzer forwards with the intention of blocking his shots to it and also being able hose down the advancing Russian hordes at short range.
On my left Steve had a unit of veteran scouts holed up in the farm house so I pushed a couple of squads forwards to try to dislodge them. Surely they would not stand against three MG42s at short range?!?
Amazingly they not only held but shredded one of the German squads in reply! What had these Russkies eaten for breakfast??
With my tank well forward my squads also pushed onwards to support it but not before a pesky (free) unit of inexperienced Russians managed to dodge the twin MGs and get close enough to plaster the Panzer with anti-tank grenades… Boom! Steve and I were both laughing our heads off!
This left his tank free to roam around the table, backed up by fearsome SMG wielding tank riders, annihilating anything remotely German!
So, another solid victory for Steve and his Russians, and another superb game with plenty of laughs and more than a few dramatic moments. My thanks to Steve for a great game… and a superb chocolate cake! Looking forward to lots more fun with the new rules.